Take Your Super-Serum and Get in Those Tights: Marvel Super Heroes Commander Decklists Revealed
The world of Marvel bursts onto the battlefield in these new Commander precon decks
As someone who is not the biggest fan of Universes Beyond, I have had some mixed feelings while reviewing the new cards from Marvel Super Heroes and the Jumpstart and Commander precon products for the set. On the one hand, this set stretches Magic to its absolute limits in terms of design space, credibility, and vibe. On the other hand, I get this huge smile on my face every time I see Steve Rogers, Tony Stark, and Matt Murdock on cards, their incredible powers and stories expressed as mechanics in this game that I love dearly.
The Marvel Super Heroes Commander precons might not be the strongest, or most mechanically cohesive, or have long-term financial value like other Magic game pieces do, but there is an immutable joy in the ability to play a deck full of high-cost artifacts with The Invincible Iron Man, my favorite superhero, sitting in the command zone.
In this article, you’ll see that we’ve prepared a way for you to view the full decklist for each Marvel Super Heroes precon, a link to the reprints-only decklists and current value estimate, and a button that will take you straight to EDHLAB’s Playtester so you can jump right in and see these new designs in action. Keep reading for a breakdown of each of these decks!
Avengers Assemble
Click here for a full list of the reprints in this deck (total value of $86.51 at time of writing for reprint-only pricing)
Some quick highlights from among the reprints in this deck: Spectator Seating ($13.54), Kindred Discovery ($12.45), Raise the Palisade ($10.88), Plaza of Heroes ($8.80), Folk Hero ($8.09), Door of Destinies ($6.24)
I’m sure it sounds cheesy to a lot of readers, but even today I can still feel the electricity in the movie theater when I heard Chris Evans deliver the iconic line. Recreating the energy and hype that went into that moment by casting Captain America, Team Leader and a host of Avengers on Magic cards is such a cool way to relive the exhilarating memory of that moment.
In the spirit of teamwork, Cap gives a strong buff to every Hero creature that enters the battlefield while he’s on board: vigilance, haste, and a +1/+1 counter, as well as a counter for himself. This means that every Avenger that assembles on board can attack immediately while staying untapped to defend from reprisal. With combat damage and power-based triggers aplenty in this deck, there’s a lot to work with.
Where Cap leads the team as they assemble on the board, Director Nick Fury is the one that makes the first call. He lets you draw more Hero creatures into your hand via attacking, and makes it easier to cast those Heroes with a discount. These effects are helpful in constructing an effective Hero Kindred deck, but Cap is the clear choice to lead this deck.
Creatures in this precon are built to smash, and I don’t just mean She-Hulk, Wallbreaker. Whether triggering on the swing itself or on connecting for combat damage, every time you attack you will accrue value in a big way.
- Professor Hulk draws plenty of cards, and is significant as a mono-blue creature with trample. The bigger he gets, the more cards you’ll draw when he connects
- Winter Soldier, Reborn Avenger gives you access to creatures that have gone to the graveyard, adding some late-game recursion to this deck’s arsenal
- Photon, Mighty Marvel generates even more mana to ramp into more Hero creatures. Find ways to increase her power, and you’ll have all the mana in the world
- War Machine, Avenging Arsenal is a straightforward game-ending spell, giving your entire team of Heroes double strike to massively increase damage output
- Make good use of cards like Avengers Quinjet. You’re in colors that aren’t as good at ramping, so the ability to cheat on mana costs will help you to sustain your strategy
Though conventional aggro strategies are often difficult to pull off in the Commander format, you’ll find very quickly that this deck starts swinging and doesn’t stop. This deck comes packed with a ton of card draw so that you can stick to a simple gameplan. Cast Captain America, cast some Hero creatures, and swing, swing, and swing some more.
The Fantastic Four
Click here for a full list of the reprints in this deck (total value of $88.10 at time of writing for reprint-only pricing)
Some quick highlights from among the reprints in this deck: Quantum Misalignment ($19.38), Seize the Day ($14.27), Rejuvenating Springs ($6.68), Clever Concealment ($6.60), Mind’s Dilation ($5.19), Taunt from the Rampart ($4.99), Three Visits ($4.95)
The second Commander precon revealed for Marvel Super Heroes is The Fantastic Four, based on Marvel’s First Family. Mister Fantastic, Human Torch, Invisible Woman, and The Thing are the cosmically-irradiated and superpowered group operating out of the Baxter Building, each of them a legal and viable choice of Commander for the deck. Each of them has a different triggered ability that happens at the beginning of combat after you’ve cast a noncreature spell — of which there are plenty in the deck — so pick your favorite member of the gang and shuffle up.
If these four don’t tickle your fancy enough, there are two additional choices in the main deck. Crystal, Inhuman Princess also cares about casting noncreature spells, but instead deals damage to each opponent directly based on the number of colors in the spell’s casting cost, and taps for mana herself to help you cast those spells. Crystal is a pretty easy replacement for any of the Fantastic Four proper, so if burn damage sounds like fun, she’s your best pick as commander.
Power Pack, on the other hand, is a bit weirder. When you connect for damage with the youthful superheroes, you create a delayed trigger that casts an instant or sorcery at random from your graveyard on your next upkeep. This one is much harder to build around purposefully, and is harder to control with the element of randomness, so be very careful if you use them as your commander.
This deck is a little bit less focused than Avengers Assemble. Instead of amassing a board of creatures, this precon aims to accrue value by ramping hard, drawing cards, and deploying singular threats that warp the state of the game around themselves.
- Alicia Masters, Skilled Sculptor is a great way to fix your mana by creating Treasure tokens consistently so you always have the colors you need to cast your spells. She has the small added bonus of allowing you to reclaim anything that Doom Prevails might steal from you
- First Family is a powerful maintenance spell that can swing your card advantage situation and life total by a huge amount, since the deck contains four colors worth of permanents and multiple ways to cast several spells in a turn
- Cosmic Crucible is a straightforward value spell that increases your available mana and gives you additional mileage out of whatever noncreature spell you cast first each turn
- Black Bolt, Inhuman King achieves a respectable statline after casting multiple noncreature spells, and punishes your opponents for trying to remove him if he gets too big
- Galactus, Devourer of Worlds is a huge threat, applying massive amounts of pressure on your opponents and their life totals while being difficult to interact with
With the Fantastic Four precon, you will always find creative ways to play huge threats and create tons of value. If you can chain together multiple impactful spells, you can accumulate enough board presence and threatening permanents to grind your opponents into the dirt.
Doom Prevails
Click here for a full list of the reprints in this deck (total value of $111.55 at time of writing for reprints-only)
Some quick highlights from among the reprints in this deck: Luxury Suite ($22.92), Black Market Connections ($18.74), Kindred Dominance ($13.92), Spark Double ($10.72), Titan of Littjara ($6.24), Toxic Deluge ($5.00)
Next in the lineup is Doom Prevails, a discard and connive-themed Villain Kindred deck helmed by Doctor Doom, King of Latveria. The egotistical mask-wearing monarch is both a setup and payoff, allowing a Villain you control (which can include himself) to connive and gain menace for a slippery way to get in for combat damage. He also cares about discarding land cards, dinging opponents for two life every time you pitch a land card to any discard trigger.
If you’re not pleased with the discard-heavy theme or are only interested in Villain Kindred, the other commander of choice is Loki, the Deceiver. Like the other backup commanders in this cycle, Loki is simple and easy. Cast Villains, beat face, draw cards, rinse and repeat. These decks are constructed to be extremely easy to pilot, for better or for worse.
As is appropriate for a deck full of Villains, you have access to a lot of secondary effects that are painful and costly for your opponents. Several creatures in this deck will directly burn your opponents, force them to discard cards, or outright steal their best spells.
As another Kindred deck, this precon comes with a lot of Villains with a colorful variety of abilities. Some of these are powerful and thematic ways to interact with the graveyard-fueling discard strategy, while some of these Villains are just strong cards in their own right.
- Typhoid Mary, Fractured gives you plenty of flexibility to work with — you can ramp, draw an additional card, or pad your life total a little bit while stinging your opponents
- Puppet Master, String Puller lets you control combat more aggressively by forcing your opponents to swing their threatening creatures at each other instead of you
- Red Ghost, Intangible Genius accumulates an army of hasty Ape tokens which can either help pressure your opponents, or chump block their return swings
- Archnemesis gives you the ability to enhance your attacks against individual players. In a combat-focused deck, having the option to influence who attacks you back is powerful.
- Molecule Man is getting a special shoutout, not for its role in this deck, but for its overall strength as a card. Though being colorless makes him an unlikely choice as your commander, this creature has a ton of potential in the 99 of many decks
Through the slow and painful damage triggers of your commander and the accumulation of pressure from multiple punishing effects, Doom shall eventually prevail. Don’t be afraid to be ruthless — sometimes a Villain has to play dirty to get the job done.
Wakanda Forever
Click here for a full list of the reprints in this deck (total value of $84.86 at time of writing for reprint-only pricing)
Some quick highlights from among the reprints in this deck: Bountiful Promenade ($14.07), Hammer of Nazahn ($10.47), Birds of Paradise ($9.84), Helm of the Host ($9.32), Sword of the Animist ($5.88)
Last, but certainly not least, the Wakanda Forever precon brings us some interesting goodies for an oft-forgotten color combination. Vibranium tokens are similar to Powerstone tokens introduced in Dominaria United in that the mana they generate can’t be spent on spells that aren’t artifacts, but they’re enhanced with indestructibility thanks to the strength and durability of Vibranium as a material in Marvel lore.
T’Challa, the Black Panther brings his vast Vibranium resources to the battlefield, helping you ramp into big, threatening artifacts that further enhance your creatures and strategy. You’ll have a much easier time casting your expensive artifacts with T’Challa helping you from the command zone. Shuri, the Black Panther is an efficient threat in her own right, being a two mana 2/3 with lifelink, but her ability is focused more on amassing numerous artifacts quickly.
As with the other precons in this set, there is another subtheme at play: the monarch. Influenced by the important cultural role that the king of Wakanda plays, several cards in this decklist are related to the monarchy and give you an enhanced ability to reclaim it should you lose your regency.
Armed with reserves of advanced Vibranium technology and the wealth of resources you’ll accumulate, you’ll have an easy time casting big artifact haymakers and swinging in for victory.
- No Magic card with the words “affinity for artifacts” printed in its text was ever bad. Not only will your Vibranium ramp you into big artifacts, but they’ll also discount Panther Robot so you can cast it for cheap
- N’Yami-Class Mother Ship is a great example of how the advantage you get from ramp compounds itself. Ramp into the Vehicle, then connect with combat damage so you can cheat out an even bigger threat without paying for it at all
- Selesnya is a color combination that lends itself very easily to wide boards, and Bast, Panther Goddess is an easy and effective way to take advantage of that
- M’Baku, Jabari Chieftain is one of the best cards to come out of the monarch subtheme in this deck. It helps ensure that the monarch status is constantly shifting so that a single player — other than you, of course — can’t sit on it for too long
- Kimoyo Beads is a great piece of grindy, repeated advantage that can slowly turn a game in your favor over time
With T’Challa and his Wakandan army, the gameplan is once again simple. Ramp, cast artifacts, and run your opponents over with massive advantage.
Assembled At Last

And there you have it, folks. The Marvel Super Heroes precon decklists are finally here, and you can play them right now on EDHLAB if you’re itching to test them out.
Which of these decklists was your favorite? Which ones do you think needed a little extra time in the oven? Head over to the EDHLAB Discord to share your opinion, or to find a game to test these new Marvel precons against other players!
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