Patch Notes
Gameplay Update
10/22/26
New Features
- Added combat damage auto-calculation
- The right click menu for creature cards now contains the “Attack” option
- “Attack” automatically adds up the total amount of power of creatures that are attacking a player Combat damage auto-calculation does not account for damage-modifying effects and keywords such as trample, deathtouch, lifelink, or double strike.
- The defending player can designate blocking creatures which adjusts the total damage calculated from the declared attackers
- Commander damage is assigned automatically to the defending player as long as the incoming damage total has not been manually modified
- Added companions and companion zones
- Players can set companions within their EDHLAB deck or import decks with companions already set
- Companions are displayed just after a deck’s set commander
- Removing a companion places it in the sideboard
- Added sideboards
- A deck can include any number of cards in a sideboard
- Cards can be moved freely between the deck and the sideboard
- Added an animation to the Shuffle Players button in the lobby menu
Bug Fixes and Back End
- Fixed an issue where blocking a player rendered the menu incorrectly
- Resolved game boards becoming blank when a player left during a vote to restart
- Fixed ManaBox re-sync function incorrectly removing foil and non-foil quantities from imported decks
- Removed crashes resulting from changes to tables with more than four players
- Fixed an issue with Archidekt imports resulting in incorrect card quantities
- Squashed miscellaneous bugs with card menus
- Removed an edge case where a spectator could claim a live player's seat
- Added self-service account deletion on player profiles